We've played a lot of D&D and other tabletop RPGs, but never found the tool that felt right for the sessions we wanted to run. So we started building one — for game masters and players like us.
Follow how otheRRoom gets better over time.
May 15, 2026
Beta readiness, object rotation, and board attachments
Beta readiness: added crash monitoring, feedback capture, and analytics controls to support early-access sessions.
Board object rotation and attachments: objects can now rotate, tokens can attach to note cards, and images can attach to board surfaces. Attached objects move and rotate with their parent.
Room visibility setting: rooms now have a visibility control setting.
Participant follow from media bubbles: clicking a participant bubble can now follow that participant on the board.
Room loading progress overlay: room loading now shows a progress overlay.
Other changes: board background materials, backend stabilization and optimization.
Bug fixes: native note editing, note card drag and editing, media auto-join opt-out, music streaming fixes, drag z-ordering, board focus handling.
May 8, 2026
Measurements, dice, and board object handling
Added metric measurement mode for board measurements.
Improved dice flow with Fate/Fudge dice, clearer Fate symbols, smoother roll timing, and delayed log results.
Improved board object handling: occupied-space spawning, layout-safe shortcuts, and more reliable copy/paste behavior.
Other changes: Ping moved to Q, room settings persistence, dark grid contrast, room menu toggle, mobile notice.
May 1, 2026
Object visibility, token ownership, and cleaner map play
Added object visibility controls so room owners can hide and reveal individual board objects.
Added token ownership and token status overlays, making multiplayer object responsibility clearer.
Added DnD measurement tools, grid snapping, token scaling, and image alpha handling for cleaner map play.
Added the Demo media layer with media bubbles, avatars, audio polish, and room media session toggle.
Improved dice play with pooled dice tray, concurrent playback, static previews, fade-out cleanup, and overlay fixes.
Expanded object interaction with scene copy/paste, token appearance controls, drawing cursors, and image eraser mode.
Other changes: Paper note transparency, board polish, owner cues, session panel polish, material shadows.
April 17, 2026
Demo direction and foundation
Defined the direction and boundaries for the Demo experience.
Formulated the core interaction model at a conceptual level.
Assembled the baseline feature set into a working playable package.
We're just getting started, but we're moving fast:
Every week, we ship something that may be critical for specific game masters and players — support for missing tabletop RPG systems, long-awaited room features, better tools for running sessions, and small fixes that make play smoother.
We do not plan to slow down. Soon, you'll be able to request the exact features your own table is missing.
We'll be endlessly grateful if you try otheRRoom and help us make it better.