Product updates · early access

Changelog

We've played a lot of D&D and other tabletop RPGs, but never found the tool that felt right for the sessions we wanted to run. So we started building one — for game masters and players like us.

Follow how otheRRoom gets better over time.

May 8, 2026

Measurements, dice, and board object handling

  • Added metric measurement mode for board measurements.
  • Improved dice flow with Fate/Fudge dice, clearer Fate symbols, smoother roll timing, and delayed log results.
  • Improved board object handling: occupied-space spawning, layout-safe shortcuts, and more reliable copy/paste behavior.

Other changes: Ping moved to Q, room settings persistence, dark grid contrast, room menu toggle, mobile notice.

May 1, 2026

Object visibility, token ownership, and cleaner map play

  • Added object visibility controls so room owners can hide and reveal individual board objects.
  • Added token ownership and token status overlays, making multiplayer object responsibility clearer.
  • Added DnD measurement tools, grid snapping, token scaling, and image alpha handling for cleaner map play.

Other changes: Room setup import/export, layer actions, modal scrolling, cursor fix, room panel rearranged.

April 24, 2026

Media layer, dice play, and object interaction

  • Added the Demo media layer with media bubbles, avatars, audio polish, and room media session toggle.
  • Improved dice play with pooled dice tray, concurrent playback, static previews, fade-out cleanup, and overlay fixes.
  • Expanded object interaction with scene copy/paste, token appearance controls, drawing cursors, and image eraser mode.

Other changes: Paper note transparency, board polish, owner cues, session panel polish, material shadows.

April 17, 2026

Demo direction and foundation

  • Defined the direction and boundaries for the Demo experience.
  • Formulated the core interaction model at a conceptual level.
  • Assembled the baseline feature set into a working playable package.

We're just getting started, but we're moving fast:

Every week, we ship something that may be critical for specific game masters and players — support for missing tabletop RPG systems, long-awaited room features, better tools for running sessions, and small fixes that make play smoother.

We do not plan to slow down. Soon, you'll be able to request the exact features your own table is missing.

We'll be endlessly grateful if you try otheRRoom and help us make it better.

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